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- GridLock Help
- ----------------------------------------------------------------------------
- ' Those who move among the Grid '
-
- GridLock
- v 94.Dec.10
-
- Shareware Screen Areas
- GridLock - The Book
- Development and Testing Movement and Energy Beams
- Opponent Activity Pulser
- Setting Up Health
- For NULL-MODEM Inactivity / Health Rejuvenation
- For MODEM Disruptors
- For AmiTCP/TCP: Disruptions / Inactivity
- For Multi-I/O Cards Teleportation Devices
- Connecting MODEM/NULL-MODEM Phimping
- Connecting AmiTCP/TCP:
- Starting Sending Messages
-
- Configuration
- Pause Game
- Error Messages End Game
- Quitting
- Future Enhancements
- Known BUGS Winning
-
- Note to 512K users Legalness
- Thank Yous
-
- New in this version
- Previous versions Locating The Author
-
-
- GridLock is a MODEM or NULL-MODEM or AmiTCP/TCP: two-player game.
- ============================================================================
- GridLock - Shareware
- ----------------------------------------------------------------------------
- GridLock - Shareware
- --------------------
-
- A great deal of time has been spent in the development of GridLock. If
- you continue using this game, a Shareware fee of $10.00 or more (CANADIAN)
- is requested. Shareware fees of $15.00 or more will receive the next
- version of GridLock at no charge. See: Locating The Author
-
- This version is not disabled in any way; and there are no annoying
- requestors that pop up. I trust you to send me the fee if you use this
- software.
-
- Your shareware payment helps to insure continued development of GridLock.
- See: Future Enhancements
- ============================================================================
- GridLock - The Book
- ----------------------------------------------------------------------------
- GridLock - The Book
- -------------------
-
- I will be writing a book, the story of GridLock. This will be a science
- fiction book detailing the life of ' Those who move among the Grid '. It
- will contain a complete description of the workings of the Grid, as well
- as hints and strategies from GridLock players. This will be available to
- anyone who writes me, at a minimal cost.
-
- If you wish to be one of those lucky few who will have their strategies
- included in the book, then write to me detailing strategy information and
- the history of your Grid player.
-
- Write to me for more information. See: Locating The Author
- ============================================================================
- Development and Testing
- ----------------------------------------------------------------------------
- Development and Testing
- -----------------------
-
- GridLock was originally developed on an Amiga 1000 with 1.5 Meg, beginning
- in October of 1990. It is now being developed on an Amiga 3000T/25MHz
- with 10 Meg.
-
- GridLock has been tested on an A3000/4 Meg FAST/2 Meg CHIP, A3000T/8 Meg
- FAST/2 Meg CHIP memory.
-
- GridLock has been tested under Kickstart version 37.175, Workbench
- version 38.12.
-
- GridLock has been modem tested with a ZyXEL U-1496E+.
-
- GridLock has been tested with the MultiFace-III Multi-I/O card.
-
- GridLock has been tested with AmiTCP/TCP: (v2.3) on a 115200 baud
- serial.device network between an A3000T/25MHz and an A3000/25MHz.
- ============================================================================
- Setting Up
- ----------------------------------------------------------------------------
- Setting Up
- ----------
-
- Both players should be using the same version of GridLock. In versions
- 91.Dec.01 and greater, version checks are made automatically.
-
- GridLock requires the following libraries to be located in the LIBS:
- directory:
-
- dos.library (system)
- exec.library (system)
- graphics.library (system)
- icon.library (system)
- intuition.library (system)
- mathieeedoubbas.library (system)
-
- iff.library (included)
-
- GridLock requires the following device to be located in the DEVS:
- directory, for use with the internal serial port:
-
- serial.device (system)
-
- GridLock requires the following handler to be located in the L:
- directory, for use with the internal serial port:
-
- port-handler (system)
-
- The following files should be contained in the same directory:
-
- GridLock 87476 bytes
- GridLock.info ????? bytes
-
- GridLockData/GridLock.pic 17342 bytes
- GridLockData/GridLock.pic2 32216 bytes
- GridLockData/GridLock.RAW 8364 bytes
- GridLockData/GridLock.txt 1365 bytes
- GridLockData/Soound1.RAW 10724 bytes
- GridLockData/Soound2.RAW 14760 bytes
- GridLockData/Soound4.RAW 1022 bytes
- GridLockData/Soound7.RAW 8594 bytes
- GridLockData/Teleport.RAW 19456 bytes
- ============================================================================
- Note to 512K users
- ----------------------------------------------------------------------------
- Note to 512K users
- ------------------
-
- If you only have 512K of memory you will most likely encounter an OUT OF
- MEMORY error when beginning the game. If this happens, try adding the
- SOUNDEFFECTS=NO configuration option. See: Configuration
- ============================================================================
- For NULL-MODEM
- ----------------------------------------------------------------------------
- For NULL-MODEM
- --------------
-
- Connect both computers with a NULL-MODEM (3 wire) serial cable.
-
- WARNING! NEVER connect cables of any kind to your Amiga
- while the Amiga is turned on.
-
- The following ToolType may be added (SERIAL is default):
-
- DEVICE=SERIAL
-
-
-
- See: Configuration
- Applicable Configuration Commands:
-
- BAUDNULL DEVICE
-
- SERIALDEVICE SERIALUNIT
- ============================================================================
- For MODEM
- ----------------------------------------------------------------------------
- For MODEM
- ---------
-
- The following ToolType may be added (SERIAL is default):
-
- DEVICE=SERIAL
-
-
-
- See: Configuration
- Applicable Configuration Commands:
-
- AUTOANSWEROFF AUTOANSWERON BAUDMODEM DEVICE DIAL PHONE#
-
- SERIALDEVICE SERIALUNIT
- ============================================================================
- For AmiTCP/TCP:
- ----------------------------------------------------------------------------
- For AmiTCP/TCP:
- ---------------
-
- AmiTCP must be running before GridLock is run. GridLock requires the
- following line to be added to AmiTCP:db/services
-
- GridLock 2900/tcp
-
- 2900 is the Port number that GridLock will use when initiating a network
- connection. It is recommended that you use this number, unless it is in
- conflict with your system setup. GridLock will use the 'case sensitive'
- alias as shown, in reference to this Port.
-
- The following ToolType must be added:
-
- DEVICE=TCP
-
-
-
- See: Configuration
- Applicable Configuration Commands:
-
- DEVICE HOST#
-
- SERIALDEVICE SERIALUNIT
- ============================================================================
- For Multi-I/O Cards:
- ----------------------------------------------------------------------------
- For Multi-I/O Cards:
- --------------------
-
- The following ToolType must be modified to set the proper device handler.
-
-
- SERIALDEVICE
-
-
- See: Configuration
- Applicable Configuration Commands:
-
- SERIALDEVICE SERIALUNIT
- ============================================================================
- Connecting
- ----------------------------------------------------------------------------
- Connecting MODEM / NULL-MODEM
- -----------------------------
-
- GridLock will detect if a modem is connected, automatically. The message
- window at the bottom of the title screen will read MODEM or NULL-MODEM,
- accordingly. If you have a modem connected but it is turned off, the
- message window will display NULL-MODEM.
-
- If the default baudrate is not wanted then select the baudrate under the
- BAUD menu. Both computers must have the same baudrate set for play.
-
- For MODEM use,
-
- -- One player should select DIAL under the MODEM menu. This brings up
- a requestor in which the phone number should be entered. DIAL will
- automatically prepend the defined prefix (ATDT is default).
-
- - OR -
-
- One player can select a phone number from the PHONE BOOK menu.
- These phone numbers can be stored through the use of ToolTypes.
- See: Configuration
-
- -- The other player should select AUTO ANSWER ON under the MODEM menu.
- If this is already set on the modem, it need not be done again.
- AUTO ANSWER ON sends an ATS0=1 command to the modem by default.
- See: Configuration
-
- Auto Answer can be turned off by selecting AUTO ANSWER OFF under the
- MODEM menu.
-
-
- For NULL-MODEM use,
-
- -- Insure that the NULL-MODEM cable is connected and continue ...
-
-
-
- When both games are running at compatible baudrates and connection is
- detected, OPPONENT READY will appear on the title screen.
-
- * The game will automatically check that both games are the same version.
- If this is not the case, NOT COMPATIBLE VERSION will appear on the title
- screen and the game will not continue.
- ============================================================================
- ConnectingTCP
- ----------------------------------------------------------------------------
- Connecting AmiTCP/TCP:
- ----------------------
-
- The message window at the bottom of the title screen will read TCP.
-
- For AmiTCP/TCP: use,
-
- *** BEFORE running GridLock, the DEVICE=TCP ToolType must be included
- See: For AmiTCP/TCP:
-
-
- -- First, one player should select OPEN PORT under the TCP menu.
-
- * NOTE: AmiTCP/TCP: will wait forever for a connection to this port.
- GridLock has no control over this. I have provided a script file
- that will allow you to signal the OPEN PORT to ABORT. Simply click
- on the 'Kill-GridLockPort' icon and it will connect to the GridLock
- Port and send a QUIT command.
-
- -- Then, the other player should select CONNECT TO HOST under the TCP
- menu. This brings up a requestor in which the Host Address or Host
- Alias should be entered. A null entry will abort the CONNECT TO
- HOST.
- - OR -
-
- The other player can select a Host from the HOSTS menu. These Hosts
- can be defined with ToolTypes. See: Configuration
-
-
- When both games are running at compatible baudrates and connection is
- detected, OPPONENT READY will appear on the title screen.
-
- * The game will automatically check that both games are the same version.
- If this is not the case, NOT COMPATIBLE VERSION will appear on the title
- screen and the game will not continue.
- ============================================================================
- Starting
- ----------------------------------------------------------------------------
- Starting
- --------
-
- If OPPONENT READY is displayed on the title screen then connection has been
- established and GridLock may begin.
-
- START may be selected from the GAME menu at this time. When one player
- selects START from the GAME menu, both games will begin.
-
- START may also be invoked through the keyboard equivalent 's'.
-
- START is disabled while an opponent is editing or viewing a message or
- changing preferences.
- ============================================================================
- Screen Areas
- ----------------------------------------------------------------------------
- Screen Areas
- ------------
-
- View GridLock.doc.pic for locations of the different areas and images used
- in the game.
- ============================================================================
- Movement and Energy Beams
- ----------------------------------------------------------------------------
- Movement and Energy Beams
- -------------------------
-
- All game play is controlled by mouse or joystick. To change the input
- device select the GRIDLOCK/PREFERENCES menu.
-
- MOUSE: Use the movement controls (the blue arrows with no lines) to
- move your player. See: GridLock.doc.pic
-
- Clicking with the left mouse-button activates the selected
- direction. Holding the mouse button down and positioning the
- mouse pointer over any of the direction arrows will allow repeat
- movements, without having to click the mouse button for each
- movement.
-
- JOYSTICK: Push the joystick in the direction you wish to move. Holding
- the joystick in one direction will repeat movement in that
- direction.
-
- To the right of the direction controls are the energy beam generators,
- these are used to generate the beams in which to trap your opponent.
- These beams are not visible to your opponent unless he moves into them.
- You can not generate energy beams along the border of the Grid.
-
- MOUSE: Select these gadgets in the same manner as above.
-
- JOYSTICK: Press fire and hold it, then push the joystick in the
- direction you wish to generate a low level beam.
- ============================================================================
- Opponent Activity Pulser
- ----------------------------------------------------------------------------
- Opponent Activity Pulser
- ------------------------
-
- At the top of the opponent health display is an activity pulser. This
- displays the activity level of your opponent. It has three different
- display methods. If your opponent is active, this displays a three level
- sizing pulse (small/medium/large). After 9 'time units' of inactivity
- this will change to a non-pulse display. When your opponent enters the
- health rejuvenation state (at 14 'time units') this will change to a 2
- level pulse (dark/bright), and your opponents position will be displayed
- while remaining in this state.
- ============================================================================
- Health
- ----------------------------------------------------------------------------
- Health
- ------
-
- Moving into an opponent's low-level energy beam will absorb energy from
- you (decreasing your health) and will change the low level energy beam to
- a high level beam. This is indicated on the Grid as a brighter beam.
- Watch for this, to determine where your opponent is. The last wall that
- your opponent has moved into will flash (on/off) for 15 'time units' or
- until another wall is moved into.
-
- Generating a beam where an opponent's beam is already located will also
- cause a health decrease.
-
- Health decreases work as follows:
-
- Move into opponent's low-level beam: -2 health
- Move into opponent's high-level beam: -0 health
- Generate beam over opponent's low-level beam: -4 health +
- Generate beam over opponent's high-level beam: -6 health +
-
- See: Disruptions / Inactivity
- ============================================================================
- Inactivity / Health Rejuvenation
- ----------------------------------------------------------------------------
- Inactivity / Health Rejuvenation
- --------------------------------
-
- You may rejuvenate your health by stopping all movement for a period of 14
- 'time units'. This will put you in the Rejuvenation state. Beware that,
- while in this state, your Grid position is shown on your opponent's Grid
- display. Health will rejuvenate at a rate of +4 health/'time unit', to a
- maximum of 150.
-
- See: Disruptions / Inactivity
- ============================================================================
- Disruptors
- ----------------------------------------------------------------------------
- Disruptors
- ----------
-
- Two types of Disruptors are available.
-
- Timed Disruptor: These devices can be used to cause a timed disruption
- within the Grid location the Disruptor is placed in.
- These devices can provide a method of attempting escape
- when you are trapped within a Grid area -OR- can be used
- to cause health decrease to an opponent. Disruption will
- be delayed by 4 'time units', giving you time to move
- away from the disruption area. Only (1) Timed Disruptor
- may be active at a time.
-
- A maximum of (3) are available per game.
-
- Disruptor Trigger: These devices are used to attempt to cause health
- decrease to an opponent. A disruption will be
- triggered if your opponent moves on to a Grid area
- containing one of these devices.
-
- A maximum of (5) are available per game.
-
- MOUSE: Place a Disruptor device by clicking with the left mouse button,
- in the Timed Disruptor -OR- Disruptor Trigger areas.
- See: GridLock.doc.pic
- -OR-
-
- JOYSTICK/MOUSE: Place a Timed Disruptor by pressing '1' on the keyboard.
- Place a Disruptor Trigger by pressing '2' on the
- keyboard.
-
-
- If you are positioned on a Grid location where a Disruption occurs, you
- will have a health decrease of 24.
- ============================================================================
- Disruptions / Inactivity
- ----------------------------------------------------------------------------
- Disruptions / Inactivity
- ------------------------
-
- If you remain inactive, when positioned within a Level-1 Grid Disruption,
- Health Rejuvenation does not occur. Instead, health will decrease as
- follows:
-
- Inactivity Level 0: 1-9 'time units' -1 health
- Level 1: 10-13 'time units' -2 health
- Level 2: >= 14 'time units' -4 health
- ============================================================================
- Teleportation Devices
- ----------------------------------------------------------------------------
- Teleportation Devices
- ---------------------
-
- Generating four low level beams around yourself in one Grid sector will
- create a teleport, which will transport you to a random sector on the
- Grid. Moving into one of these active teleports will have the same
- effect. These can be used to get you out of a tight spot, or to put you
- into one. You can not enter an opponent's teleport. A teleport is not
- created if you are not positioned inside the enclosed Grid sector when
- you generate the fourth low level energy beam. All four beams must be
- LOW LEVEL to generate a teleport.
-
- MOUSE: Holding the left mouse button down and circling over the four
- energy beam direction arrows provides a quick way to make a
- teleport.
-
- JOYSTICK: Pressing the fire button and circling the four directions with
- the joystick provides a quick way to make a teleport.
- ============================================================================
- Phimping
- ----------------------------------------------------------------------------
- Phimping
- --------
-
- Phimping occurs when both players are positioned within the same Grid
- location, at the same time. This causes a disruption in the Grid and
- players' energies. This is shown by flashing you and your opponent within
- the Grid location. Phimping will continue as long as both players remain
- within this Grid location. Phimping will not cause a health decrease.
- ============================================================================
- Pause Game
- ----------------------------------------------------------------------------
- Pause Game
- ----------
-
- To pause the game, select PAUSE from the GAME menu, this will signal the
- opponent's computer to pause as well. This option will display a message
- at the bottom of your screen, acknowledging that the game is paused.
- Press 'ESC' to return to the game. Your opponent cannot restart the game.
- The player who pauses the game must continue it as well.
-
- PAUSE may also be invoked through the keyboard equivalent 'p'.
-
- PAUSE is disabled while an opponent is editing or viewing a message.
- ============================================================================
- End Game
- ----------------------------------------------------------------------------
- End Game
- --------
-
- To leave the Grid, select END from the GAME menu, this will signal the
- opponent's computer to end as well. This option will display your
- opponent's position and his energy beams on your screen. Press any key to
- return to the title screen, where you may begin a new game.
-
- END may also be invoked through the keyboard equivalent 'e'.
-
- A new game can not begin until both players have returned to the title
- screen. If your opponent has not returned to the title screen the top
- message window will display OPPONENT BUSY. Start cannot be selected until
- this window reads OPPONENT READY.
-
- END is disabled while an opponent is editing or viewing a message.
- ============================================================================
- Quitting
- ----------------------------------------------------------------------------
- Quitting
- --------
-
- From the title screen, select QUIT from the GRIDLOCK menu to quit the
- program. This will signal the opponent's computer that you have quit.
- ============================================================================
- Winning
- ----------------------------------------------------------------------------
- Winning
- -------
-
- If your opponent selects END GAME or loses all his health, the GridLock
- logo will appear in the center of your game board, press any key to
- display the opponent's position and energy beams on your screen.
- ============================================================================
- Sending Messages
- ----------------------------------------------------------------------------
- Sending Messages
- ----------------
-
- At the title screen (after connection has been made) or during the game,
- you can send messages to your opponent by pressing the SPACE-BAR. Doing
- so will bring up a message requestor. This message requestor supports
- left-right cursoring, auto insert, delete, and all characters except the
- quotation mark. Pressing RETURN terminates the message entry and sends
- the message to your opponent. A null message will not be sent.
-
- Press 'ESC' to remove a message sent to you by your opponent.
-
- You can not continue play while entering a message, or when an opponent's
- message is displayed on your screen.
- ============================================================================
- Configuration
- ----------------------------------------------------------------------------
- Configuration
- -------------
-
- GridLock supports configuration through use of Workbench ToolTypes. If
- any options are not included as a ToolType, the stated defaults will be
- used.
-
- ToolTypes can be typed in upper or lower case or any combination of the
- two. To have a ToolType ignored surround it with brackets ( ).
-
- For example:
- (ToolType=Value)
-
-
- Invalid settings and ToolTypes will be ignored. In this case, the default
- values will be used.
-
- The following configuration commands are supported:
-
- AUTOANSWEROFF=
- Description: this option allows the setting of the modem command sent
- when AUTO ANSWER OFF is selected from the MODEM menu.
-
- Valid values: See your modem manual for valid entries.
-
- Default: ATS0=0
-
- Example: AUTOANSWEROFF=ATS0=0
-
-
- AUTOANSWERON=
- Description: this option allows the setting of the modem command sent
- when AUTO ANSWER ON is selected from the MODEM menu.
-
- Valid values: See your modem manual for valid entries.
-
- Default: ATS0=1
-
- Example: AUTOANSWERON=ATS0=1
-
-
- BAUDMODEM=
- Description: this option allows the setting of the default baudrate
- for MODEM use.
-
- Valid values: 1200, 2400, 4800, 9600, 14400, 19200
-
- Default: 2400
-
- Example: BAUDMODEM=2400
-
-
- BAUDNULL=
- Description: this option allows the setting of the default baudrate
- for NULL-MODEM use.
-
- Valid values: 1200, 2400, 4800, 9600, 14400, 19200
-
- Default: 9600
-
- Example: BAUDNULL=9600
-
-
- BRIGHTNESS=
- Description: this option allows you to set the brightness level of the
- game screens. This option is also available through the
- GRIDLOCK/PREFERENCES menu.
-
- Valid values: 0, 1, 2, 3
-
- Default: 0
-
- Example: BRIGHTNESS=3
-
-
- CONTROL=
- Description: this option allows the setting of the input device. This
- option is also available through the GRIDLOCK/PREFERENCES
- menu.
-
- Valid values: JOYSTICK, MOUSE
-
- Default: JOYSTICK
-
- Example: CONTROL=MOUSE
-
-
- DEVICE=
- Description: this option allows the setting of the communication
- mode.
-
- Valid values: SERIAL, TCP
-
- Default: SERIAL
-
- Example: DEVICE=TCP
-
-
- DIAL=
- Description: this option allows the setting of the modem code sent
- preceeding the entered phone number.
-
- Valid values: See your modem manual for valid entries.
-
- Default: ATDT
-
- Example: DIAL=ATDP
-
-
- HOST#=
- Description: this option allows the setting of up to 10 Host Name
- entries (0-9).
-
- Syntax: HOST#=Text=HostAddress
- Where: # - is a number from 0 to 9.
- Text - is text to be displayed under the Hosts menu.
- HostAddress - is a valid Host Address or Host Alias.
-
- Default: No Host entries.
-
- Example: HOST0=dhomas=123.123.123.1
- HOST5=dhomas=A3000T
- HOST9=dhomas=dhomas
-
- INTRO=
- Description: this option allows the disabling/enabling of the
- soundeffects played at startup.
-
- Valid values: YES, NO
-
- Default: YES
-
- Example: INTRO=NO
-
-
- PHONE#=
- Description: this option allows the setting of up to 10 PHONE BOOK
- entries (0-9).
-
- Syntax: PHONE#=Text=PhoneNum
- Where: # - is a number from 0 to 9.
- Text - is text to be displayed under the PHONE BOOK menu.
- PhoneNum - is a valid phone number to be dialed.
-
- Default: No phone entries.
-
- Example: PHONE3=Johnny Who=555-1515
- PHONE5=Peter=555-1999
- PHONE9=Zorna Bomp=111-1112
-
-
- SERIALDEVICE=
- Description: this option allows the setting of the device to use for
- serial communication with multi-I/O cards.
-
- Valid values: serial.device, ...
-
- Default: serial.device
-
- Example: SERIALDEVICE="duart.device"
-
-
- SERIALUNIT=
- Description: this option allows the setting of the unit number to
- use for serial communication with multi-I/O cards.
-
- Valid values: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
-
- Default: 0
-
- Example: SERIALUNIT=1
-
-
- SOUNDEFFECTS=
- Description: this option allows the disabling/enabling of the
- soundeffects in the game. Setting this to NO also
- disables the INTRO= soundeffects.
-
- * If you are experiencing OUT OF MEMORY ERRORS then try
- setting this option to NO.
-
- Valid values: YES, NO
-
- Default: YES
-
- Example: SOUNDEFFECTS=NO
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ============================================================================
- Error Messages
- ----------------------------------------------------------------------------
- Error Messages
- --------------
-
- Time-out ERROR GridLock
-
- - GridLock has received normal communication data but expected more
- information. Most likely, there is a problem with the connection
- between computers.
-
-
- Port NOT found AmiTCP/TCP:
-
- - GridLock was unable to connect to the GridLock port. Insure that the
- GridLock alias has been properly defined in your AmiTCP:db/services
- file. See: For AmiTCP/TCP:
-
- - GridLock Port has not been opened by your opponent.
-
- - Error in Host Address or Host Alias names.
-
-
- TCP: NOT mounted AmiTCP/TCP:
-
- - AmiTCP/TCP: is not running or inet-handler is not being used.
-
-
- Error: #### AmiTCP/TCP:
-
- - GridLock has encountered an unexpected error when opening the GridLock
- Port or attempting to connect to the GridLock Port. Please inform me of
- this error number if you encounter a problem with it.
- ============================================================================
- Legalness
- ----------------------------------------------------------------------------
- Legalness
- ---------
-
- GridLock is copyright ©1990-1994 by Scotware\Software. The files included
- with this distribution may not be altered in any way. GridLock is
- released as Shareware - You are required to pay a Shareware fee if you
- continue to use this software.
-
- The game concept and design remain the property of the author, scott dhomas
- trenn and Scotware\Software.
-
- Without written permission: This game may not be sold in any form, or be
- included on any disk with other programs being sold. It may not appear on
- any magazine disk.
-
- Permission is granted for this program to appear in the FRED FISH LIBRARY.
-
- The author is in no way liable for any damage resulting from the use of
- this program.
- ============================================================================
- Future Enhancements
- ----------------------------------------------------------------------------
- Future Enhancements
- -------------------
-
- - More than two players
- - Keyboard control
- - Weapon control with mouse when in Joystick mode
- - Replace iff.library with iffparse.library
- - Replace direct hardware audio with audio.device calls
- - Front/Back gadget
- - New weapons: Kill, etc.
- - More disruptors
- - Modem commands: ATD, ATA, etc.
- - Grid Demons (Programmable)
- - Configurable colors
- - Default baudrates for phone book entries
- - Selectable Grid designs
- - Grid design tool
- - End of game determination ???
- - Modem carrier drop detection
- - GridLock font
- - Music soundtrack
- - Demo mode
- - Save game
- - Energy levels
- - Energy failures
- - Communication error checking (Not necessary for AmiTCP/TCP:)
- - Playback of completed games (both players on one screen)
- - EndGame buffer parsing
- - and MORE...
- ============================================================================
- Known BUGS
- ----------------------------------------------------------------------------
- Known BUGS
- ----------
-
- - The game sometimes locks up upon first entering the Grid, requiring a
- reboot. I am aware of the problem, but can not find the reason for it.
- I believe that this only occurs when using joystick. This may have
- been fixed.
-
- - Weird things may happen if both players are at the same location
- and building beams and things. This will require changing some of the
- game method of play. Soon.
-
- - OPPONENT BUSY is sometimes not being displayed. Looking into this.
- This may have been fixed.
-
- - Game decides to end all on its own. Happens rarely, but it has
- happened. This may have been fixed.
- ============================================================================
- Locating The Author
- ----------------------------------------------------------------------------
- Locating The Author
- -------------------
-
- If you like this program and would like to reward me for my efforts, or
- for bug reports, program ideas, or questions, or just to tell me about
- where you live.
-
- I can be contacted through INTERNET EMAIL at:
-
-
- dhomas@unb.ca
-
- Or by MAIL at:
- scott dhomas trenn
- Scotware\Software
- 797 Mitchell Street
- Fredericton, NB
- CANADA E3B 3S8
-
-
- Registered users may send me $5.00 (CANADIAN) and a disk, for the latest
- version of GridLock.
-
- Be sure to include the version number you are currently using, and the
- name of the program you want, so I do not send you a version you already
- have or a program you do not want. The version number can be found on the
- title screen just under the GridLock name, at the top of this .doc file
- just under the GridLock name, or by typing:
-
- Version GridLock
-
- at a shell prompt. It looks similar to 93.Dec.12
-
- When reporting bugs or errors generated when you run GridLock, please
- include any GURU numbers, error numbers or line numbers given by GridLock
- and also the version number you are using. This will aid me in tracking
- down the problem. Thank-you.
-
- If you have an EMAIL address please include that with your letter.
- ============================================================================
- Thank Yous
- ----------------------------------------------------------------------------
- Thank Yous
- ----------
-
- Thanks to the following people for beta-testing, suggestions, and bug
- reports:
-
- - Alexander Wipf - GERMANY (translation)
- - Fionn Behrens - GERMANY
- - Terry Wood - Winnindoo AUSTRALIA
- - Troy Morehouse - Fredericton, New Brunswick CANADA
- - Greg Patterson - Montreal, Quebec CANADA
- - Nickey MacDonald - Fredericton, New Brunswick CANADA
- - The Shockwave Surfer - Fredericton, New Brunswick CANADA
- - Karl Hoyt - Saint John, New Brunswick CANADA
- - Todd Bailey - Fredericton, New Brunswick CANADA
- - John Tarrel - Fredericton, New Brunswick CANADA
-
-
- Thanks to the following people for their assistance implementing support
- for AmiTCP/TCP:
-
- - Tomi Ollila - too@cs.hut.fi
- - Markus Peuhkuri - Markus.Peuhkuri@hut.fi
-
- For more information about AmiTCP contact amitcp-group@hut.fi
-
-
- - dhomas trenn
- ============================================================================
- Previous versions
- ----------------------------------------------------------------------------
- New In Version 93.12.16
- -----------------------
-
- - Complete rewrite of all communication routines. As a result, there is
- less data being transfered and it is more reliable.
-
- - Implemented communication time-outs.
-
- - Updated GridLock.pic with my new MAIL address and EMAIL address.
-
- - 'INTRO=' configuration command added.
-
- - Grid Disruptors and Disruptions now implemented.
-
- - 'Preferences' menu removed. Moved options to a Preferences editor
- available from the 'GridLock/Preferences' menu. Preferences editing is
- now only available from the title screen.
-
- - Phimping now implemented.
-
- - Updated GridLock.pic2 to support Timed Disruptors.
-
- - Modified the $VER string contents displayed by the DOS 'Version'
- command.
-
- - Menus are now disabled during message display.
-
- - 'Opponent Busy' message now displayed when opponent is editing or
- reading a message on the Title Screen.
-
- - 'Game/Start' now disabled when opponent is busy on Title Screen.
-
- - Null messages are no longer sent to opponent.
-
- - 'Game/Pause' and 'Game/End' are now disabled if opponent is editing a
- message.
-
- - Updated GridLock.doc.pic to show new features.
-
- - New sound effects.
-
- - Inactivity is now determined from start of game, not from first movement
- as in previous versions.
-
- - Modification to Inactivity occurances in conjuction with Disruptions.
-
- - Improved the initial Connect communication method.
-
- - Improved the GameEnd communication method.
-
- - Added AmiTCP/TCP: support for networks.
-
- - 'DEVICE=' configuration command added.
-
- - 'HOST=' configuration command added.
-
- - Fixed some display bugs.
-
- - Added a method to assist me in finding bugs, should someone contact me.
-
- - Converted documentation to AmigaGuide format.
-
- - UnImproved the GameEnd communication method.
-
- - ReImproved the GameEnd communication method.
-
- - Improved the Configuration file parsing.
-
- - Improved the speed of control processing.
-
-
-
- New In Version 91.12.01
- -----------------------
-
- - Added some real sound... more to come... should play at the proper speed
- on PAL machines, too.
-
- - 'SOUNDEFFECTS=' configuration command added. Actually, it existed all
- along, it is just that I am the only one who knew it.
-
- - Moved all the GridLock data files into their own directory GridLockData.
-
- - Fixed a bug when checking if the serial port was free. It could not
- always tell. It worked with communication software but not with MIDI
- software.
-
- - Open.Error routines improved. If all the GridLock data files are in
- there proper place and none have been changed then you will never see
- this.
-
- - Temporary flashing-WallBrights now implemented.
-
- - 'Opponent Busy' bug fixed; but now there is a different one.
-
- - Message display routine optimized.
-
- - 'Pause' selection added to 'Game' menu.
-
- - 'Mouse/Joystick' selection moved to 'Preferences' menu.
-
- - Ghosted menus when in 'Game-Pause' and 'Game-End' modes.
-
- - Cleaned up the GameEnd routines.
-
- - Fixed the mysterious "What is he doing up there!!" bug, finally! YEAH!
-
- - Keyboard equivalents for 'Game-Start', 'Game-Pause' and 'Game-End'
- implemented.
-
- - 'Info' menu changed to 'GridLock'. Might become 'Project'.
-
- - 'Rules' menu selection removed.
-
- - Version compatibility check is now made.
-
- - 'Activity Pulser' and 'Health Rejuvenation' now implemented.
-
- - Changed some of the communication method.
-
- - Slowed down the rate of health decrease when you try to build a wall
- where a wall already existed.
-
- - Replaced timer checks and delays with functions that better handle the
- evil midnight.
-
- - Added GridLock.doc.pic which shows the different areas of the game
- screen.
-
-
-
- New In Version 91.10.23
- -----------------------
-
- - Support for WB2.x 'Version' command added. You can now type:
-
- Version GridLock
-
- from the SHELL/CLI and it will display the version of GridLock.
-
- - 'BRIGHTNESS=' configuration command added.
-
- - 'Preferences' menu added, for 'Brightness' setting.
-
- - 'Quit' menu option is now disabled when playing game. Use 'End Game'
- to quit the game and return to the title screen, where you may then
- quit GridLock.
-
- - A '-- Opponent has QUIT --' message is now displayed when your opponent
- selects 'Quit' from the title screen. When you press 'ESC' to clear the
- message, GridLock will exit. The assumption is that, if you do not have
- anyone to play with then you will want to quit as well.
-
- - Changed all the 'Busy Wait Loops', that would not effect the game play,
- so that they do not 'Busy Wait'. (Greg!)
-
-
-
- New In Version 91.09.14
- -----------------------
-
- - Fixed (???) no 'Phone Book' entries crash, under WB2.x
-
- - Made the title-screen more multi-tasking. I have not altered the game
- play multi-tasking as this does not provide consistent game play. I am
- not, yet, convinced that there is a need for multi-tasking while playing
- the game! (Greg!)
-
-
-
- New In Version 91.06.20
- -----------------------
-
- - Fixed an alternative NULL-MODEM cable bug
-
-
-
- New In Version 91.03.02
- -----------------------
-
- - General beautifying and code cleanup. Still more to come.
-
- - Checks if required files are available. Exits clean if any files
- are unavailable.
-
- - Configuration file implemented
-
- - No longer loads the grid with each new game
-
- - Much less communication between computers
-
- - Phone book implemented
-
- - Exits cleanly if serial port is already in use
-
- - MODEM / NULL MODEM determination
-
- - Opponent READY / NOT READY
-
- - Joystick control
-
- - Opponent detection
-
- - Walling an opponents wall, drops health
-
- - Quit no longer exits game for opponent
-
- - Health of 0 no longer exits the game
-
- - Fixed lockup when modem turned off or on
-
- - Gadget hi-lighting
-
- - Menu activation based on conditions
-
- - Messages can now be sent from title screen
-
- - MODEM / NULL-MODEM message window on title screen
-
- - Added 4800 baudrate
-
- - Opponent teleports are now detected
-
- - Now requires mathieeedoubbas.library. Why? I do not know!
-
-
-
- New In Version 90.10.19
- -----------------------
-
- - REPEAT movement.
-
- - Added 'Auto Answer OFF' to 'Modem' menu. (Uses ATS0=0 command)
-
- - Changed 'Auto Answer' menu option to 'Auto Answer ON'
-
- - Now detects NULL-MODEM connection.
-
-
-
- New In Version 90.10.11
- -----------------------
-
- - Support for 1200, 2400, 9600, and 19200 baud. DEFAULT = 2400 baud
-
- - Support for Modems. (Uses ATDT and ATS0=1 commands)
-
- - Allows setting of Auto-Answer on MODEM.
-
- - Message requestor now supports the comma.
-
- - You can no longer accidentally clear your opponent's message. Now,
- press <ESC> to remove a message sent to you by your opponent.
-
- - When END, from the GAME menu, is selected by either player, GridLock
- now displays your opponent's position when it shows the GRID.
- ============================================================================
- New in this version
- ----------------------------------------------------------------------------
- New In This Version
- -------------------
-
- - Major bug, which was the reason for most lock-ups, has been fixed. This
- was a problem caused by the compiler, not my program. YEAH!
-
- - 'SERIALUNIT=' and 'SERIALDEVICE=' configuration commands added to allow
- multi-I/O card support.
-
- - Status of the serial control lines is now determined by a SDCMD_QUERY
- call, rather than a direct hardware read.
-
- - Null Phone Numbers are no longer dialed.
-
- - In MODEM mode, exiting preferences no longer activates a connection.
-
- - Updated my EMail address and the copyright year.
-
- - Added Error.Handler for the serial device.
-
- - Added support for 14400 baudrate.
-
- - Replaced GridLock.cfg with support for Workbench ToolTypes.
-
- - Changed the use of 'HOST=' and 'PHONE=' settings.
-
- - Fixed error in Set.Brightness routine.
-
- - Complete re-write of all serial communication.
-
- - Text strings are now read from an external file. German language file
- is now included.
-
- - Current directory is now returned to entry state, upon exit.
-
- - Implemented a connection re-syncing handler.
-
- - Implemented "Connecting..." notification in NULL-MODEM mode.
-
- - Updated GridLock.pic with wider message boxes and new graphics.
-
- - Fixed bug in the preferences window, which always displayed 'Control' as
- Joystick, regardless of its setting.
-
- - Updated GridLock.pic2 with new message and error boxes, and graphics.
-
- - 'Press ESC...' and 'Press ANY KEY...' message directives added.
-
- - New icons.
-
- - Added German text installation script and icon.
- ============================================================================
-